![]() ![]() One of them is your commander, a legendary creature or planeswalker that stays in the command zone and determines your deck’s strategy and color identify. How Many Cards Can You Have in Commander?īattle of Wits | Illustration by Jason ChanĬommander decks have a total of 100 cards. Matches can be organized with house rules if everyone has a lot of time to play, but they’re not official and there aren’t any sanctioned rules when it comes to this aspect of the format. This means Commander is a single-game format. Anything below one hour can be considered a short match. The average Commander game takes anywhere between one to three hours. How Many Games Are in a Match?Ĭommander isn’t played in matches. Having to wait 20 minutes between your current and next turn isn’t exactly fun. More than six is a lot of players and Commander turns can be pretty lengthy. Two can be kind of a drag since most decks are built for multiplayer interactions. I think the ideal number for a game of Commander is somewhere between three to six players. If you go with Wizards’ official rulings then you have a limit of six players per table, which is pretty reasonable. You can have duels with only two players, and you can have unending matches with more than seven or eight players. Split the Party | Illustration by Zoltan BorosĬommander is a multiplayer format where most games have somewhere between four to six players. ![]() How Many Players Does a Commander Game Have? Does Infect/Poison Work Any Differently?. ![]()
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